
Printed From:
http://www.dlnexus.com/fan/rules/13546.aspx
Tainted-Blood FeatsD&D 3e (3.0/3.5) Rulesby Clive SquireTaint of Dwarven Blood (Racial)You have some dwarven blood running in your veins. Prerequisite: Any non-dwarf or non-part dwarf (half-dwarf). Benefit: You gain darkvision up to 60 feet and are treated as a dwarf for any effect or item that requires the recipient or user to have dwarven blood. You also gain Dwarven as a bonus language. You may choose any one of the following:
Special: You can only gain taint of dwarven blood at 1st level. Taint of Elven Blood (Racial)You have some elven blood running in your veins. Prerequisite: Any non-elf or non-part elf (half-elf). Benefit: You gain Elvensight (low-light vision and darkvision up to 30 feet) and are treated as an elf for any effect or item that requires the recipient or user to have elven blood. You gain Elven as a bonus language. You may choose any one of the following:
Special: You can only gain taint of elven blood at 1st level. Taint of Gnomish BloodYou have some gnomish blood running in your veins. Prerequisite: Any non-gnome or non-part gnome (true gnome, half-gnome, thinker gnome). Benefit: You gain a +2 racial bonus on any single Craft skill of your choice. You are treated as a gnome for any effect or item that requires the recipient or user to have gnomish blood. You gain Gnomish as a bonus language. You may choose one of the following:
Special: You can only gain taint of gnomish blood at 1st level. Taint of Human Blood (Racial)You have some human blood running in your veins. Prerequisite: Any non-human or non-part human (human, half-elf, half-dwarf, half-kender, half-ogre, half-Irda). Benefit: You gain +4 skill points at 1st level and are treated as a human for any effect or item that requires that recipient or user to have human blood. You gain a regional human language as a bonus language. You may choose one of the following:
Special: You can only gain taint of human blood at 1st level. Taint of Kender Blood (Racial)You have some kender blood running in your veins. Prerequisite: Any non-kender or non-part kender (half-kender). Benefit: You gain a +2 to all Spot skill checks and are treated as a kender for any effect or item the requires the recipient or user to have kender blood. You gain Kenderspeak as a bonus language. You may choose one of the following:
Special: You can only gain taint of kender blood at 1st level. Taint of Ogre Blood (Racial)You have some dwarven blood running in your veins. Prerequisite: Any non-ogre or non-part ogre (ogre, ogre mage, Irda, minotaur, half-ogre). Benefit: You gain darkvision up to 60 feet and are treated as an ogre for any effect or item that requires the recipient or user to have ogre blood. You gain either Irda, Minotaur, or Ogre as a bonus language. You may choose any one of the following:
Special: You can only gain taint of ogre blood at 1st level. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |




Palanthas
