The Dragonlance Nexus

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Shriek

D&D 3e (3.0/3.5) Rules

by Clive Squire


Shriek

Evocation [Sonic]

Level: Sor/Wiz 1
Components: V
Casting Time: 1 standard action
Range: Personal
Area: 30ft-radius burst
Duration: Instantaneous
Saving Throw: Fortitude partial; see text (object)
Spell Resistance: Yes (object)

Your yell takes on a shrill, high-pitched quality as your magic amplifies it into a scream, deafening those around you and shattering glass.

All creatures within the area of a shriek that can hear it are immediately knocked prone and must make a Fortitude saving throw.

A creature that fails the save against the shriek is deafened for 1d4 rounds. Creatures that succeed the saving throw are stunned for 1 round instead of being deafened.

A shriek deals 1d4 points of sonic damage to all crystalline objects and creatures within its area per caster level (to a maximum of 5d4 points of damage), a successful saving throw reduces the damage by half.

The shriek spell cannot penetrate the spell silence.

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