The Dragonlance Nexus

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http://www.dlnexus.com/fan/rules/14723.aspx

Magic Point System

SAGA Rules

by Eric Jwo


One of the things I didn't like bout the 5th age system was the lack of experience. If a warrior or mage in regular AD&D raise in levels, then they get thing, like more spells, or a better THAC0. What frustrated me in 5th Age was that there were no rules for gaining experience. If a warrior goes from Champion to Master, shouldn't he be able to hit monsters better, to put it crudely? Shouldn't a mage get more magic points? I know that rules said that a player has a chance to increase an attribute, but look at the chances! So I'm developing a system in which player's can get bonuses for increasing in Reputation. After all, what's the fun in playing the game if your mage can only have 49 magic pts., or a warrior can never attain a Trump bonus for attacking?

Wizards & Mystics Spell Points
Reputation Quests Cards Multiplier
Unknown 0 1 x3
Rabble 1 2 x4
Novice 2 - 3 3 x5
Adventurer 4 - 6 4 x6
Champion 7 - 10 5 x7
Master 11 - 15 6 x8
Hero 16 - 21 7 x9
Legend 22 - 28 8 x10
Archetype 29+ 9 x11

You just multiply this number to the player's reason score to get the player's current supply of magic point's.

Note: This point system is also used for mystics!

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