Centaur Monster Class
D&D 3e (3.0/3.5) Rules
Centaur Monster Class
Note: See Chapter 1 of the DragonLance Campaign Setting for more information about centaurs.
Centaur Traits:
- All centaurs are Monstrous Humanoids, as described in the Monster Manual appendix.
- Weapon and Armor Proficency: Simple Weapons and Martial Weapons (longsword, longbow, composite longbow, shortbow, composite shortbow).
- A centaur can attack with both his hooves, causing 1d6 damage with each. She can also attack with a regular weapon and attack with the hooves as secondary attack (with a -5 attack penalty and half Strength damage).
| Centaur (Monstrous Humanoid) |
| 1 |
1d8 |
+1 |
+0 |
+1 |
+1 |
(2 + Int Mod) x 4 |
+1 Dex, -2 Int, +2 Wis, darkvision 60 ft., feat, Large (+2 Str, -4 Hide, -1 AC, -1 atk rolls), monstrous humanoid, natural armor +1, natural attacks, speed 30 ft. |
| 2 |
2d8 |
+2 |
+0 |
+2 |
+2 |
2 + Int Mod |
+1 Dex, feat, Large (+1 Str) |
| 3 |
- |
- |
- |
- |
- |
- |
Large (+1 Str, +1 Con), natural armor +1 |
| 4 |
3d8 |
+3 |
+1 |
+3 |
+3 |
2 + Int Mod |
+1 Dex, Large (+1 Str, +1 Con) |
| 5 |
- |
- |
- |
- |
- |
- |
Large (+2 Str, +2 Con), speed 50 ft. |
| 6 |
4d8 |
+4 |
+1 |
+4 |
+4 |
2 + Int Mod |
+1 Dex, Large (+1 Str), natural armor +1 |
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