The Dragonlance Nexus

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Dragonlance Starting Packages

D&D 3e (3.0/3.5) Rules

by Drakey


Half-Elf Mystic Starting Package

Armor: Studded leather armor (+3 AC, -1 armor check penalty, speed 30 ft., 15 lb.).
Weapons: Quarterstaff (1d6/1d6, crit x2, 4 lb., bludgeoning). Heavy crossbow (1d10, crit 19-20/x2, range inc. 120 ft., 8 lb., piercing)
Skill Selection: Pick a number of skills equal to 2 + Int modifier (see below):
Feat: Improved Initiative.
Gear: Backpack with waterskin, one day's trail rations, bedroll, sack, and flint and steel. Hooded lantern with 5 pints of oil. Wooden holy symbol. Case with 10 crossbow bolts.
Steel: 5d4 stl.

1-1: Half-elf Mystic
Skill Ranks Ability Armor Check Penalty
Concentration 4 Con -
Heal 4 Wis -
Knowledge (arcana) 4 Int -
Profession (herbalism) 4 Wis -
Spellcraft 4 Int -

Human Noble Starting Package

Armor: Chain shirt (+4 AC, armor check penalty -2, speed 30 ft., 25 lbs.)
Weapons: Greatsword (2d6, crit 19-20/x2, 8 lb., two-handed, slashing). Longbow (1d8, crit x3, range inc. 100 ft., 3 lb., piercing).
Skill Selection: Pick a number of skills equal to 4 + Int modifier (see below):
Bonus Class Skill Selection: Pick one from the table 2-2 below:
Feats: Improved Initiative, Noble Birth.
Gear: Backpack with waterskin, one day's trail rations, bedroll, sack, and flint and steel. Hooded lantern, five pints of oil. Signet ring, noble's outfit, and jewelry. Quiver with 20 arrows.
Steel: 0 stl.

2-1: Human Noble
Skill Ranks Ability Armor Check Penalty
Bluff 4 Cha -
Diplomacy 4 Cha -
Gather Information 4 Cha -
Intimidate 4 Cha -
Knowledge (any) 4 Int -
Listen 4 Wis -
Perform 4 Cha -
Sense Motive 4 Wis -

2-2: Human Noble Bonus Class Skill
Skill Ranks Ability Armor Check Penalty
Disguise 4 Cha -
Handle Animal 4 Cha -
Use Magic Device 4 Cha -

Minotaur Mariner Starting Package

Armor: Leather (+2 AC, armor check penalty 0, speed 30 ft., 15 lb.)
Weapons: Trident (1d8, crit. x2, range inc. 10 ft., 5 lb., one-handed, piercing). Heavy crossbow (1d10, crit 19-20/x2, range inc. 120 ft., 8 lb., piercing).
Skill Selection: Pick a number of skills equal to 6 + Int modifier:
Feats: Improved Initiative, Hulking Brute.
Gear: Backpack with waterskin, one day's trail rations, bedroll, sack, and flint and steel. Hooded lantern with five pints oil. Silk rope. Case with 10 crossbow bolts.
Steel: 11d4 stl.

3-1: Minotaur Mariner
Skill Ranks Ability Armor Check Penalty
Balance 4 Dex 0
Climb 4 Str 0
Jump 4 Str 0
Profession (sailor) 4 Wis -
Spot 4 Wis -
Survival 4 Wis -
Swim 4 Str 0
Tumble 4 Dex 0
Use Rope 4 Dex -

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