
Printed From:
http://www.dlnexus.com/fan/rules/character/17182.aspx
Lord Wilderness (CR 13)by Tauren Kai-Jere
Special:Aura of courage; aura of good; DR 5/magic, divine grace; divine health; immortality; immunities (ability damage, ability drain, disease, energy drain, fear, petrifaction, poison, polymorph, and mind-affecting effects); lay on hands (60 points/day); remove disease 2/week; resistances (acid, cold, electricity, and fire 10); smite evil 3/day (+6 atk, +10 dmg); special mount; SR 10; turn undead 9/day (+8, 2d6+20, 7th); weapons treated as lawful and good aligned Skills:Diplomacy +18, Intimidate +7, Knowledge (nobility & royalty) +18, Knowledge (religion) +18, Listen +6, Ride +18, Sense Motive +11, Spot +6 Feats:Honor-Bound, Mounted Combat, Power Attack, Ride-by Attack, Tremendous Charge, Weapon Focus (longsword) LanguagesCelestial, Common, Draconic, Ergothian, Lemish, Solamnic SpellsPaladin Spells Prepared: (3/3; CL 5th) Spell-Like Abilities: (CL 10th): 1/day—divine power, flame strike (DC 15), magic vestment; 3/day—magic weapon, spiritual weapon; at will—detect evil. Weapons:+1 longsword +15/+14 melee (1d8+8/19-20, using a 2-point Power Attack) or mwk lance +14/+13 melee (1d8+7). Possessions:+2 full plate, +2 large steel shield, +1 longsword, mwk lance, ring of protection +1, copper medallion of faith (Kiri-Jolith). Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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Palanthas
