
Printed From:
http://www.dlnexus.com/fan/rules/character/18489.aspx
Asmaraby Tauren Kai-Jere
Special:Damage reduction 5/evil (mantle) Skills:Concentration +4, Craft (alchemy) +5, Diplomacy +7, Heal +9, Knowledge (arcana) +9, Knowledge (history) +5, Knowledge (geography) +6, Knowledge (nature) +6, Knowledge (religion) +9, Listen +5, Spellcraft +7, Spot +5 Feats:Brew Potion, Still Spell, Silent Spell, Skill Focus (Knowledge – religion), Spell Focus (Divination) LanguagesCommon, Khur, Ogre SpellsMystic Spells Known (CL 9th [CL 10th for Divination spells], melee touch +4, ranged touch +5) Weapons:+1 quarterstaff +5/+0 (1d6-1) Possessions:Peasant's outfit with mantle of the heart (identical to a mantle of faith), amulet of natural armor +5, ring of protection +2, +1 quarterstaff, potion of cure light wounds (2) Asmara is a NPC from Key of Destiny by Christopher Coyle. For more details on her role in the adventure please see p. 44 - 45 of the module. Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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Palanthas