
Printed From:
http://www.dlnexus.com/fan/rules/character/18816.aspx
Sandstorm (aka Rand Lucas)by Tauren Kai-Jere
SpecialBluster knack, darkvision (120 ft.), fast talk knack, frightful presence (DC 23, 180 ft., 22 HD or fewer), immunities (fire, paralysis, sleep), keen senses, low-light vision, primary focus (professional), spell resistance 20, vulnerability to cold SkillsAppraise +9, Bluff +15, Concentration +14, Diplomacy +16, Escape Artist +9, Forgery +6, Gather Information +15, Intimidate +14, Knowledge (local) +20, Knowledge (nature) +20, Listen +26, Profession (broker) +9, Search +24, Sense Motive +12, Spellcraft +6, Spot +26, Survival +11, Use Magic Device +11 FeatsAlertness, Alternate Form, Flyby Attack, Multiattack, Improved Initiative, Persuasive, Power Attack, Spell Focus (enchantment), Stealthy (b), Weapon Focus (claw) Sorcerer Spells CL 7th, +27 melee touch, ranged touch +22 Spell-Like AbilitiesCL 7th LanguagesCommon, Draconic, Khur, Solmanic WeaponsBite +27 (2d6+6) and 2 claws +26 each (1d8+3) and 2 wings +25 each (1d6+3) and tail slap +25 (1d8+9) DescriptionStill a young adult, Sandstorm is shorter and slighter of build than other brass dragons of his age category. He has thick brassy scales, a short narrow snout, and curled ram-like horns at the back of his head. He has dark green eyes. Sandstorm in the Guise of Rand Lucas
SpecialBluster knack, darkvision (120 ft.), fast talk knack, frightful presence (DC 23, 180 ft., 22 HD or fewer), immunities (fire, paralysis, sleep), keen senses, low-light vision, primary focus (professional), spell resistance 20, vulnerability to cold SkillsAppraise +9, Bluff +15, Concentration +14, Diplomacy +16, Escape Artist +9, Forgery +6, Gather Information +15, Intimdiate +14, Knowledge (local) +20, Knowledge (nature) +20, Listen +26, Profession (broker) +9, Search +24, Sense Motive +12, Spellcraft +6, Spot +26, Survival +11, Use Magic Device +11 Feats Alertness, Alternate Form, Flyby Attack*, Multiattack*, Improved Initiative, Persuasive, Power Attack*, Spell Focus (enchantment), Stealthy (b), Weapon Focus (claw)* Sorcerer Spells CL 7th, +27 melee touch, ranged touch +22 Spell-Like AbilitiesCL 7th LanguagesCommon, Draconic, Khur, Solmanic Weapons+1 rapier +16 (1d6+1/18-20) PossessionsNoble's outfit, +1 studded leather armor, ring of protection +1, mwk buckler, loaded dice. As Rand Lucas, Sandstorm has access to a sizeable collection of magical and mundane items locked up in his room at Ghanima's Inn and Smokehouse in Ak-Khurman. He can be reasonably assumed to have at his disposal any single item of up to 2, 500 stl. DescriptionRand is average height with an athletic build. He has blond hair and a matching mustache with blue eyes. Rand Lucas is an NPC from Key of Destiny by Christopher Coyle. For details on his role in the adventure please see p. 94 – 95 and 98 of the module. However, it was revealed on p. 36 of Dragons of Krynn by Cam Banks, Sean Everette, and Amanda Valentine that Rand is in fact a disguised brass dragon named Sandulcar (Sandstorm). The Dungeon Master may wish to alter the random encounter where the PCs encounter Rand being roughed up in the alleyway by half-ogre goons. Considering Rand is a dragon it is unlikely that the half-ogres could actually knock him out or provide a real threat to the character. The DM could replace the half-ogres with Dark Knight spies (or even Thorn or Skull knights) who have discovered Rand's true nature and are using minor dragon bane weapons or cold spells against him. Or, keeping the half-ogres, the dragon could simply see new faces passing by and be so eager for new gossip that he could feign unconsciousness (with an appropriate Bluff check) in the hopes the heroes will intervene on his behalf. Should this occur the dragon should reward the heroes normally for their bravery, but pump them for information about themselves and the places they've been. SourcesKey of Destiny Fan RatingsThis item has been published here with permission from the author(s) and may not be reproduced without permission. This is a fan submission and its contents are completely unofficial. Some characters, places, likenesses and other names may be copyright Wizards of the Coast. |
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Palanthas
